decrease profit
@@ -263,11 +263,11 @@ class MobSpawning(commands.Cog):
if h_user > 0: # PLAYER WIN
u_bal = await self.db.get_balance(u.id)
if diff == "easy":
- emeralds_gained = floor(u_bal * (1 / choice([3, 2.25, 3.5, 3.75, 4]))) if u_bal < 1024 else floor(
- 1024 * (1 / choice([3, 2.25, 3.5, 3.75, 4])))
+ emeralds_gained = floor(u_bal * (1 / choice([3, 2.25, 3.5, 3.75, 4]))) if u_bal < 512 else floor(
+ 512 * (1 / choice([3, 2.25, 3.5, 3.75, 4])))
else: # diff hard
- emeralds_gained = floor(u_bal * (1 / choice([1.5, 1.75, 2, 2.5]))) if u_bal < 1024 else floor(
- 1024 * (1 / choice([1.5, 1.75, 2, 2.5])))
+ emeralds_gained = floor(u_bal * (1 / choice([1.5, 1.75, 2, 2.5]))) if u_bal < 512 else floor(
+ 512 * (1 / choice([1.5, 1.75, 2, 2.5])))
emeralds_gained = floor(emeralds_multi * emeralds_gained)
found = [
"Wow look at that you found {0}{1} just right there on the ground!",
