make swords do something in pillaging
@@ -812,6 +812,9 @@ class Econ(commands.Cog):
else:
chances = [True, False]
+ if self.d.sword_list.index(await self.db.fetch_sword(ctx.author.id)) > self.d.sword_list.index(await self.db.fetch_sword(victim.id)):
+ chances.append(True)
+
success = random.choice(chances)
if success:
