Update fetchingGuildMembers.md
updated
@@ -95,6 +95,5 @@ Using a slightly-modified version of discum (just 6 lines extra to track times a
|------|---------|------------|
| 2.1k |![a](https://raw.githubusercontent.com/Merubokkusu/Discord-S.C.U.M/master/docs/memberFetchingStats/2100a.jpg) |![c](https://raw.githubusercontent.com/Merubokkusu/Discord-S.C.U.M/master/docs/memberFetchingStats/2100b.jpg) |
| 128k |![b](https://raw.githubusercontent.com/Merubokkusu/Discord-S.C.U.M/master/docs/memberFetchingStats/128ka.jpg) |![d](https://raw.githubusercontent.com/Merubokkusu/Discord-S.C.U.M/master/docs/memberFetchingStats/128kb.jpg) |
-###### \* the bottom right picture says "128 fetchable"; it's supposed to say "128k fetchable"
As you can see, the "no overlap" method fetches 200 members/second while the "overlap" method fetches 100 members/second. However, "no overlap" is also a lot less effective. After doing a few more tests with both methods ("overlap" and "no overlap"), "no overlap" shows a lot less consistency/reliability than "overlap".
