why doesn't flee work
@@ -193,8 +193,7 @@ class MobSpawning(commands.Cog):
"attacc", "kill",
"fite", "kil",
"atak", "atack",
- "run",
- "flee", "run away"]
+ "flee"]
iter = 0
while h_user > 0 and mob[1] > 0:
