nerf dmg rather than increase mob helth
@@ -123,6 +123,8 @@ class MobSpawning(commands.Cog):
dmg = randint(1, 3)
else:
dmg = randint(1, 2)
+ if diff_multi > 1:
+ return ceil(dmg / diff_multi)
return dmg
# also have random pillager events where server is ransacked /s
@@ -140,8 +142,6 @@ class MobSpawning(commands.Cog):
mob_key = choice(list(self.mobs))
mob = self.mobs[mob_key].copy() # LMAO I bet there's a better way to do this but fuck it
- mob[1] = floor(mob[1] * diff_multi)
-
f_embed = discord.Embed(color=discord.Color.green(), title=f"**{choice(self.drop_msgs).format(mob[0])}**",
description="Do you want to ``fight`` the mob?") # fight it or u little baby piece of shit
f_embed.set_image(url=mob[2])
