LIGHT webpage update
### Learning in Interactive Games with Humans and Text
<p align="center"><img width="90%" src="tavern.png" /></p>
-The LIGHT project is a large scale fantasy text adventure game platform for training agents
-that can both talk and act.
+The LIGHT project is a large-scale fantasy text adventure game research platform for training agents
+that can both talk and act, interacting either with other models or with humans.
## Abstract
-We introduce a large scale crowdsourced text adventure game as a research platform for studying grounded dialogue. In it, agents can both perceive, emote and act whilst conducting
+We introduce a large-scale crowdsourced text adventure game as a research platform for studying grounded dialogue. In it, agents can both perceive, emote and act whilst conducting
dialogue with other agents; models and humans can both act as characters within the game. We describe the results of
training state-of-the-art generative and retrieval models in this setting.
We show that in addition to using past dialogue, these models are able to effectively use the state given by the
@@ -22,10 +22,12 @@ relate to agents that can talk and act successfully.
## Datasets
-Available here very soon.
+LIGHT currently features 663 locations, 3462 objects and 1755 character types,
+described entirely in natural language. Within that game world, we collect 11,000 episodes of
+character interactions (talking and acting).
-You will be able to train your own ParlAI agent on the LIGHT tasks with
-`-t light`.
+You can view the data or train your own ParlAI agent on the LIGHT tasks with
+`-t light_dialog`.
## Pretrained Models
