fix incorrect stat bar at end due to negative mob health
@@ -242,7 +242,7 @@ class Mobs(commands.Cog): # fuck I really don't want to work on this
embed.add_field( # mob health bar
name=f'**{mob.nice}**',
value=(make_stat_bar(
- mob.health, mob_max_health,
+ 0, mob_max_health,
mob_max_health/2,
self.d.emojis.heart_full,
self.d.emojis.heart_empty
