re nerf swords in hardmode
@@ -123,6 +123,8 @@ class MobSpawning(commands.Cog):
dmg = randint(1, 3)
else:
dmg = randint(1, 2)
+ if diff_multi > 1:
+ return ceil(dmg / 1.25)
return dmg
# also have random pillager events where server is ransacked /s
