make baby slimes a bit easier
@@ -179,9 +179,9 @@ class Mobs(commands.Cog): # fuck I really don't want to work on this
u_dmg = await self.calc_sword_damage(u.id, u_sword, diff_multi) # calculate damage
if mob_key == 'baby_slime':
- if iteration <= 4:
+ if iteration < 3:
u_dmg = 0
- elif iteration > 4 and random.choice((True, False)):
+ elif iteration >= 3 and random.choice((True, False)):
u_dmg = 0
mob.health -= u_dmg
