Default camera matrix has changed.
@@ -8,7 +8,7 @@ def draw():
assert(isinstance(g, processing.opengl.PGraphics3D))
# check that the alias cameraMatrix->camera is working as expected
- assert(g.cameraMatrix.m03 == -50) # seems to be the default
+ assert(g.cameraMatrix.m03 == -65) # seems to be the default
g.camera(0, 0, -10, 0, 0, 0, 0, 1, 0)
assert(g.cameraMatrix.m03 == 0)
assert(g.cameraMatrix.m23 == -10)
