slightly buff swords in hard mode
@@ -124,7 +124,7 @@ class MobSpawning(commands.Cog):
else:
dmg = randint(1, 2)
if diff_multi > 1:
- return ceil(dmg / 1.4)
+ return ceil(dmg / 1.3)
return dmg
# also have random pillager events where server is ransacked /s
