Checked a couple more enemy pit interactions
Memory used by first one: 31904
Memory used by subequent ones: 18496
Death switch param name: null
- Allow near pits: True # TODO CHECK
+ Allow near pits: True # TODO CHECK (they can jump off while trying to attack the player, but don't by themselves. do they die in the pit, or still count as a living enemy?)
Can be killed with thrown objects: No # TODO CHECK
-
Pretty name: Red ChuChu
Memory used by first one: 44896 # For 10 Morths.
Memory used by subequent ones: 43520 # For 10 Morths.
Death switch param name: null
- Allow near pits: True # TODO CHECK
+ Allow near pits: False
Can be killed with thrown objects: No # TODO CHECK
# Note: These don't count as being alive, if only morths are in a room the room will consider itself completed immediately.
-
Memory used by first one: 44896 # For 10 Morths.
Memory used by subequent ones: 43520 # For 10 Morths.
Death switch param name: null
- Allow near pits: True # TODO CHECK
+ Allow near pits: False
Can be killed with thrown objects: No # TODO CHECK
# Note: These don't count as being alive, if only morths are in a room the room will consider itself completed immediately.
-
Memory used by first one: 24512
Memory used by subequent ones: 12960
Death switch param name: null
- Allow near pits: True # TODO CHECK
+ Allow near pits: False # Rats run off by themselves, often before the player even sees them.
Can be killed with thrown objects: No # TODO CHECK
-
Pretty name: Bombchu
Memory used by first one: 26944
Memory used by subequent ones: 15392
Death switch param name: null
- Allow near pits: True # TODO CHECK
+ Allow near pits: False # Rats run off by themselves, often before the player even sees them.
Can be killed with thrown objects: No # TODO CHECK
-
Pretty name: Rat Hole
Memory used by first one: 99136 # For 5 rats, also includes the rat shopkeeper.
Memory used by subequent ones: 79040 # For 5 rats, also includes the rat shopkeeper.
Death switch param name: null
- Allow near pits: True # TODO CHECK
+ Allow near pits: False # Rats run off by themselves, often before the player even sees them.
Can be killed with thrown objects: No # TODO CHECK
-
Pretty name: Bombchu Hole
Memory used by first one: 92128 # For 5 Bombchus.
Memory used by subequent ones: 78784 # For 5 Bombchus.
Death switch param name: null
- Allow near pits: True # TODO CHECK
+ Allow near pits: False # Rats run off by themselves, often before the player even sees them.
Can be killed with thrown objects: No # TODO CHECK
-
Pretty name: Rat and Bombchu Hole
Memory used by first one: 92128 # For 5 rats/Bombchus.
Memory used by subequent ones: 78784 # For 5 rats/Bombchus.
Death switch param name: null
- Allow near pits: True # TODO CHECK
+ Allow near pits: False # Rats run off by themselves, often before the player even sees them.
Can be killed with thrown objects: No # TODO CHECK
-
Pretty name: Stalfos
