ground is ground
@@ -117,7 +117,7 @@ class MapRenderer:
engine.add_geometry(base, fill=FillAttribs('#eeeeee'), category='ground', item=i)
engine.add_geometry(bottom.fit(scale=geoms.min_altitude - min_altitude,
offset=min_altitude - int(0.7 * 1000)),
- fill=FillAttribs('#aaaaaa'), category='walls')
+ fill=FillAttribs('#aaaaaa'), category='ground')
# render altitude areas in default ground color and add ground colors to each one afterwards
# shadows are directly calculated and added by the engine
