Don't randomize between the two types of moblin
They use different amounts of memory so this could cause crashes.
@@ -838,7 +838,7 @@ def randomize_enemy_params(self, enemy_data, enemy, category, dzx, layer):
else:
enemy.behavior_type = self.rng.choice([4, 7])
elif enemy.name == "mo2":
- enemy.moblin_type = self.rng.choice([0, 1])
+ pass
elif enemy.name == "p_hat":
if category == "Ceiling":
enemy.horizontal_range = 20
