Update more fight room logic to account for stealing weapons
@@ -1670,8 +1670,9 @@ Wind Temple - Kill All Enemies in Tall Basement Room:
& WT Small Key x2
& Can Defeat Stalfos
& Can Defeat Wizzrobes
- & Can Defeat Blue Bokoblins
& Can Defeat Morths
+ # There's a Green Bokoblin and a Blue Bokoblin here, but you can use hookshot to make them fall off the platform to the ground - which will kill the one higher up, and for the lower one you can throw pots at it to steal its weapon.
+ # Technically you could then use the weapon stolen from a Bokoblin to defeat all the other enemies here, but the issue with that is that if you kill both the Bokoblins, then exit and re-enter the room, you could no longer do this because they don't respawn. Same with the Stalfos and their maces.
Original item: Treasure Chart 5
Types: Dungeon
Paths:
@@ -2058,10 +2059,10 @@ Overlook Island - Cave:
& Can Defeat Fire Keese
& Can Defeat Morths
& Can Defeat Kargarocs
- & Can Defeat Green Bokoblins
& Can Defeat Darknuts
# The Armos Knights require nothing since there are bomb flowers in their room.
# The chuchus, keese, morths, and kargarocs don't necessarily have to be fought, but may be summoned by the wizzrobes.
+ # One of the rooms has Green Bokoblins but you can trick them into attacking each other to steal a weapon.
Original item: Triforce Chart 8
Types: Combat Secret Cave
Paths:
