Randomize enemies after items to avoid enemy rando changes affect item layout
@@ -361,10 +361,10 @@ class Randomizer:
if self.options.get("randomize_bgm"):
bgm.randomize_bgm(self)
- enemies.randomize_enemies(self)
-
items.randomize_items(self)
+ enemies.randomize_enemies(self)
+
options_completed += 2
yield("Saving items...", options_completed)
