Changed texture internal format from GL_ALPHA to GL_R8 in font.base.
Text rendering is not yet working.
@@ -284,7 +284,7 @@ class Font(object):
'''
texture_width = 256
texture_height = 256
- texture_internalformat = GL_ALPHA
+ texture_internalformat = GL_R8
# These should also be set by subclass when known
ascent = 0
