fix glitches at extended walls when rendering full levels
@@ -605,7 +605,7 @@ class LevelGeometries:
upper=vertex_wall_heights)
if interpolator is not None:
- upper = interpolator(*np.transpose(self.vertices)).astype(np.int32)
+ upper = interpolator(*np.transpose(self.vertices)).astype(np.int32) - int(0.7 * 1000)
self.walls_extended.build_polyhedron(self._create_polyhedron,
lower=vertex_wall_heights,
upper=upper,
