Started implemented in-shader translation for Sprites. Not yet working.
@@ -115,9 +115,8 @@ _is_epydoc = hasattr(sys, 'is_epydoc') and sys.is_epydoc
vertex_source = """#version 330 core
- // The `in` attributes are specifically named so that they
+ // These `in` attributes are specifically named so that they
// match those created by the graphics.vertexattribute module.
-
in vec4 vertices;
in vec4 colors;
in vec2 tex_coords;
