Add comment about issue with throwable objects logic
@@ -1142,6 +1142,7 @@ class Logic:
enemy_name = possible_new_enemy_data["Pretty name"]
+ # TODO: Need to find a way to 100% guarantee the player has enough throwable objects to actually kill all the enemies.
if has_throwable_objects and possible_new_enemy_data["Can be killed with thrown objects"]:
# Allow enemies that can be killed by throwing stuff at them even if the player doesn't have the weapons to kill them.
continue
