Did enemy rando logic for Overlook Island Cave (except bomb flowers)
@@ -4709,34 +4709,33 @@ TF_01:
Path: TF_01/Room5.arc/Actor001
-# TODO
# Overlook Island Cave
TF_02:
-
Must defeat enemies: Yes
Original requirements:
- Can Defeat Darknuts
+ Can Access Other Location "Overlook Island - Cave"
Enemies:
-
Original enemy: Darknut
- Placement category: Ground
+ Placement category: Ground:ChecksConditionSwitch
Path: TF_02/Room1.arc/Actor001
-
Original enemy: Darknut
- Placement category: Ground
+ Placement category: Ground:ChecksConditionSwitch
Path: TF_02/Room1.arc/Actor002
-
Original enemy: Darknut
- Placement category: Ground
+ Placement category: Ground:ChecksConditionSwitch
Path: TF_02/Room1.arc/Actor00B
-
Original enemy: Darknut
- Placement category: Ground
+ Placement category: Ground:ChecksConditionSwitch
Path: TF_02/Room1.arc/Actor00C
-
Must defeat enemies: Yes
Original requirements:
- Can Defeat Bokoblins
+ Can Access Other Location "Overlook Island - Cave"
Enemies:
-
Original enemy: Bokoblin
@@ -4761,7 +4760,7 @@ TF_02:
-
Must defeat enemies: Yes
Original requirements:
- Can Defeat Wizzrobes
+ Can Access Other Location "Overlook Island - Cave"
Enemies:
-
Original enemy: Wizzrobe
@@ -4774,7 +4773,8 @@ TF_02:
-
Must defeat enemies: Yes
Original requirements:
- Can Defeat Armos Knights
+ Can Access Other Location "Overlook Island - Cave"
+ # TODO: There are bomb flowers in this room. Add a new property noting this, and have the logic take it into account when determining which enemies are killable.
Enemies:
-
Original enemy: Armos Knight
@@ -4791,7 +4791,7 @@ TF_02:
-
Must defeat enemies: Yes
Original requirements:
- Can Defeat Stalfos
+ Can Access Other Location "Overlook Island - Cave"
Enemies:
-
Original enemy: Stalfos
