Fix keese type being re-randomized after already being decided
@@ -694,7 +694,6 @@ def randomize_enemy_params(self, enemy_data, enemy, category, dzx, layer):
elif enemy.name == "Sss":
pass
elif enemy.name in ["keeth", "Fkeeth"]:
- enemy.keese_is_fire_keese = self.rng.choice([0, 1])
if category == "Ceiling":
enemy.keese_behavior_type = 0
else:
