Pawprint isle enemy rando logic
@@ -6679,30 +6679,40 @@ sea/Room6.arc:
Path: sea/Room6.arc/Actor02B
-# TODO
# Pawprint Isle
sea/Room12.arc:
-
Must defeat enemies: Yes
Original requirements:
Can Defeat Bokoblins
+ Has throwable objects: Yes
Enemies:
-
Original enemy: Bokoblin
- Placement category: Ground
- Path: sea/Room12.arc/Actor011
- -
- Original enemy: Bokoblin
- Placement category: Ground
+ Placement category: Ground:SetsDeathSwitch,HasPit
Path: sea/Room12.arc/Actor029
+ Position offset: [0, -200, 0]
-
Original enemy: Bokoblin
- Placement category: Ground
+ Placement category: Ground:SetsDeathSwitch,HasPit
Path: sea/Room12.arc/Actor02E
+ Position offset: [0, -200, 0]
+-
+ Must defeat enemies: No
+ Original requirements:
+ Can Defeat Bokoblins
+ Has throwable objects: Yes
+ Enemies:
-
Original enemy: Bokoblin
- Placement category: Ground
+ Placement category: Ground:HasPit
+ Path: sea/Room12.arc/Actor011
+ Position offset: [0, -200, 0]
+ -
+ Original enemy: Bokoblin
+ Placement category: Ground:HasPit
Path: sea/Room12.arc/Actor033
+ Position offset: [0, -200, 0]
# TODO
