Enemy rando: Fix outdated names for armos params
@@ -726,7 +726,7 @@ def get_enemy_data_for_actor(self, enemy):
elif enemy.peahat_type == 1:
return enemy_datas_by_pretty_name["Seahat"]
elif enemy.name == "amos2":
- if enemy.switch_type == 1 and enemy.switch_index == 0x80:
+ if enemy.invert_spawn_condition_switch == 1 and enemy.spawn_condition_switch == 0x80:
return enemy_datas_by_pretty_name["Inanimate Armos"]
else:
return enemy_datas_by_pretty_name["Armos"]
