fix min_altitude in renderer
@@ -83,7 +83,8 @@ class MapRenderer:
else:
levels = self.level_render_data.levels
- min_altitude = float(min(chain(*(tuple(area.altitude for area in geoms.altitudeareas) for geoms in levels))))
+ min_altitude = float(min(chain(*(tuple(area.altitude for area in geoms.altitudeareas)
+ for geoms in levels)))) - 0.7
for geoms in levels:
if not bbox.intersects(geoms.affected_area):
