fix missing wall bottom faces
@@ -132,7 +132,7 @@ class MapRenderer:
walls = geoms.walls.union(add_walls)
if walls is not None:
- engine.add_geometry(walls.filter(bottom=(not self.full_levels and engine.is_3d)),
+ engine.add_geometry(walls.filter(bottom=(self.full_levels or not engine.is_3d)),
height=geoms.default_height, fill=FillAttribs('#aaaaaa'))
if geoms.walls_extended and self.full_levels and engine.is_3d:
