Say when randomizing enemies in progress bar
@@ -385,6 +385,7 @@ class Randomizer:
# Enemies must be randomized before items in order for the enemy logic to properly take into account what items you do and don't start with.
if True:
+ yield("Randomizing enemy locations...", options_completed)
enemies.randomize_enemies(self)
if self.options.get("randomize_enemy_palettes"):
