Fix logger score in main.py
@@ -129,7 +129,7 @@ async def _play_game_ai(client, player_id, ai, realtime, step_time_limit, game_t
return client._game_result[player_id]
return client._game_result[player_id]
gs = GameState(state.observation)
- logger.debug(f"Score: {gs.score.summary}")
+ logger.debug(f"Score: {gs.score.score}")
if game_time_limit and (gs.game_loop * 0.725 * (1 / 16)) > game_time_limit:
await ai.on_end(Result.Tie)
