Don't put a sword in logical starting items except for start with sword mode
@@ -63,10 +63,11 @@ class Randomizer:
"Wind's Requiem",
"Ballad of Gales",
"Song of Passing",
- "Progressive Sword",
"Hero's Shield",
"Boat's Sail",
]
+ if self.options.get("sword_mode") == "Start with Sword":
+ self.starting_items.append("Progressive Sword")
# Add starting Triforce Shards.
num_starting_triforce_shards = int(self.options.get("num_starting_triforce_shards", 0))
for i in range(num_starting_triforce_shards):
