Reduce minimum amount of expansions to 10 (fix for bel'shir vestige)
@@ -112,7 +112,7 @@ class TestClass:
bot._game_info.map_ramps, bot._game_info.vision_blockers = bot._game_info._find_ramps_and_vision_blockers()
assert bot.main_base_ramp # Test if any ramp was found
# TODO: Cache all expansion positions for a map and check if it is the same
- assert len(bot.expansion_locations) >= 12
+ assert len(bot.expansion_locations) >= 10
# On N player maps, it is expected that there are N*X bases because of symmetry, at least for 1vs1 maps
assert (
len(bot.expansion_locations) % (len(bot.enemy_start_locations) + 1) == 0
