/***************************************************************************
 # Copyright (c) 2015-22, NVIDIA CORPORATION. All rights reserved.
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 # Redistribution and use in source and binary forms, with or without
 # modification, are permitted provided that the following conditions
 # are met:
 #  * Redistributions of source code must retain the above copyright
 #    notice, this list of conditions and the following disclaimer.
 #  * Redistributions in binary form must reproduce the above copyright
 #    notice, this list of conditions and the following disclaimer in the
 #    documentation and/or other materials provided with the distribution.
 #  * Neither the name of NVIDIA CORPORATION nor the names of its
 #    contributors may be used to endorse or promote products derived
 #    from this software without specific prior written permission.
 #
 # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS "AS IS" AND ANY
 # EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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 # PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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#include "SplitScreenPass/SplitScreenPass.h"
#include "InvalidPixelDetectionPass/InvalidPixelDetectionPass.h"
#include "SideBySidePass/SideBySidePass.h"
#include "ColorMapPass/ColorMapPass.h"

extern "C" FALCOR_API_EXPORT void registerPlugin(Falcor::PluginRegistry& registry)
{
    registry.registerClass<RenderPass, SplitScreenPass>();
    registry.registerClass<RenderPass, InvalidPixelDetectionPass>();
    registry.registerClass<RenderPass, SideBySidePass>();
    registry.registerClass<RenderPass, ColorMapPass>();
}
